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Openbve Development / Re: Development Thread for Ope...
Last post by Hibutima3 - Jul 20, 2021, 06:43 AM
Yes! Finally A Train I Like And A Forum That Has Just Started And Has New Current Developments! Good Job And Keep Up The Good Work!
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Yooooo! Where did you get that R160? May i have the link if it's public!
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Openbve Development / Re: Development Thread for Ope...
Last post by NYNJRailfan - Jul 17, 2021, 06:16 PM
Cant wait to see the end results of these!
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Openbve Development / Re: How do you make animated s...
Last post by E-man-25 - Jul 13, 2021, 11:45 AM
Quote from: jgaming12 on Jul 02, 2021, 04:48 AMHow do you make animated stripmaps on a r142a?
This is a very advanced topic , must be very experienced at coding animated files from scratch in order to even get a sniff of what it takes to make one
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Got banned from the OBND community? What did you do to deserve the ban? What have you learned from those mistakes? Why do you think we should invest time into removing your community jail time? Did you rage quit and not think about the consequences of your actions?

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To create animated strip maps you need to understand how to code functions within the .animated file. If you have no knowledge in this field then your gonna have to go learn it first before getting deep within this topic.
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Openbve Development / How do you make animated strip...
Last post by jgaming12 - Jul 02, 2021, 04:48 AM
How do you make animated stripmaps on a r142a?
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I understand that. However, if you look at the bottom of my original post, method 2, is my own version over OpenBVE, that I uploaded, with my own content that I have accessed over the years, (BroadwayNassauR160 1.6.0.0), so that certain people who don't want to constantly ask for content, won't have to as this package has most of the released content.

Quote from: SP1900 on Mar 23, 2021, 10:07 AMOpenBVE stable versions now come as an installer package which lets you install it like any other program

Simply download from the official website: https://openbve-project.net/download/

Now in response to your comment, for those that decided to go that route, can download this version (BroadwayNassauR160 1.6.0.0) as well and then migrate all of the dependencies, objects, trains, etc. to the other, more updated, stable versions of OpenBVE. In the future I will make sure to update as much and as best I can so that our community can have everything we need for future events/announcements. So stay tuned for that.

-BroadwayNassauR160 
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Looking fresh!!!! Keep up the good work!
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Openbve Development / Re: Development Thread for Ope...
Last post by E-man-25 - May 17, 2021, 04:15 PM
Had a rough last week , but back into action slowly but surely! This is the R142A as of right now, note that the texture work is not done , neither are some other components!



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